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Competitive

Draw It, Guess It, Act It

Three rounds, three clues, one word.

The pictionary-style team game with two extra rounds — draw it, say one word, then mime it.

Pub or barPartyBBQRestaurantRoad tripAround a table
Start playing
Players
4–20
Takes about
20 minutes
Where
Inside
You'll need
Paper & pen

How to play

  1. 1

    Split into two teams. Each team writes a pile of words.

  2. 2

    Round one: draw the word, no letters or numbers. Round two: one spoken word. Round three: mime only.

  3. 3

    Teams guess within sixty seconds; every correct guess is a point.

  4. 4

    Swap guessers and clue-givers each round.

How it's scored

One point per correct guess, three for a round with no passes.

What you need

Paper, pens and a timer.

A taste of the cards

  • Barbeque
  • Sunscreen
  • Escalator

8 cards in the deck — PlayMe deals them out as you play.

Tips for the host

  • • Keep the same words across all three rounds if you can.
  • • Rotate who draws so everyone gets a turn.

Everyone in? Let's play.

You'll get the rules, the cards, a timer and a scoreboard — no account needed.

Let's play