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Competitive
Draw It, Guess It, Act It
Three rounds, three clues, one word.
The pictionary-style team game with two extra rounds — draw it, say one word, then mime it.
Pub or barPartyBBQRestaurantRoad tripAround a table
- Players
- 4–20
- Takes about
- 20 minutes
- Where
- Inside
- You'll need
- Paper & pen
How to play
- 1
Split into two teams. Each team writes a pile of words.
- 2
Round one: draw the word, no letters or numbers. Round two: one spoken word. Round three: mime only.
- 3
Teams guess within sixty seconds; every correct guess is a point.
- 4
Swap guessers and clue-givers each round.
How it's scored
One point per correct guess, three for a round with no passes.
What you need
Paper, pens and a timer.
A taste of the cards
- Barbeque
- Sunscreen
- Escalator
8 cards in the deck — PlayMe deals them out as you play.
Tips for the host
- • Keep the same words across all three rounds if you can.
- • Rotate who draws so everyone gets a turn.
Everyone in? Let's play.
You'll get the rules, the cards, a timer and a scoreboard — no account needed.
Let's play